This project is read-only.

Sludge Engine

This engine has been created with a game in mind, but designed (somewhat) generically for use in other games. From the beginning the overall objective was full a 3D RTS with capabilities for large areas and many entities, and realistic terrain. See the details page for more information.

This project is currently pre 0.1, and will be subject to breaking changes

Project Details


Currently the project has Riemers Terrain tutorial as the base terrain from which to work from, one of the team is working on a custom terrain component.

This project also makes use of Tom Shanes excellent Neoforce controls as a placeholder. One of the team is designing a more customized window system
Neoforce Controls

Last edited Feb 20, 2008 at 2:39 AM by Horsefight, version 14